Desert Nomad
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There will be for sure new GW:En like content in future, look only on the freaking new map of tyria, that has now on the left and right such 2 big black holes, which can be filled with new places for new Add ons, thus enabling it Anet to implement new skills, where the newer classes can then receive a lot more skills then the old classes, which imo have really enough skills for now.
however, who also know,s which classes get over to GW2, i personally hope not that Dervish's and paragons will exist further in GW2, imo the 2 most uninteresting, most unfitting, most wannabelike, most unbalanced classes of all, it would had been better, when anet had introduced in NF instead of the Derwish and the paragon the Bard and Dancer, which would fight than with magical weapons (bow fight style - Harps/Guitars/Violines) and whips, would be far more interesting and would fit alot more to the NF theme, then those 2 wannabe gods and wannabe angels.
Bards and Dancers would also give the game an another physical ranged charanged and dancers with their whips would be same like paragons > semi ranged....
GW needs not such overpowered looking extraordinary classes just to let the game look more "unique"
the game can also be with classical known classes be unique, its only the matter of what anet makes out of their classes....
for me theoretically the assasin could also be a core class, because assasins are a simple classical classes, that are in nearly every MMO"RPG"
And assasin and ritualist look both not so much extraordinary and overpowered, like the dervish and the paragon, which class name is just stupid invented. in RL have never existed something, that ws called paragon, only Dervishs exist/existed really in RL ... like all other classes do7did, with the exception of Elementalists, which are ever a pure fantasy class.
but any other classes exists a similar way btw has existed in the middle age.
I really hope, that in GW2 will exist more known good old classical classes and that anet stops making total weird wannabe 3in1 mix classes, only to create something total stupid that had for 100% none other MMO before GW/2, because there wil ever exist refferences to other games, as you see, that those 3in1 wannabe unique classes will result only in wannabe classes, with features that are known by different classical classes, players will ever refer to.
I hope also, that GW2 will start with more core classes, something like this maybe:
Warrior, Ranger, Cleric(Priest), Monk, Necromancer, Ritualist, Assasin, Elementalist, Rogue, Alchemist, Blacksmith, Crusader, Animamancer, Dragoon, Bard, Dancer, Hunter
This would be a very good classical starting for core classes in GW2.
Then can follow some more exotic classes like:
Seer(Fortune Teller), Chronomancer, Paladin, Derwish (without god avatars, other form of transformation), Gladiator/Duelist imo same,Harelquins (Clowns) and Puppeteers, Relic Hunter/Grave Robber, Sage, Runologist
With those, the game would have enough classes for sure for every single taste, every meta class, any classical known possible class is here listed, that would fit to GW/2
With those classes in, nearly most all possible weapons would be also in the game:
Warrior: 1H Sword, 1H Axe, 2H Hammer
Ranger: Different Bow Types, Crossbows? (i personally hope not)
Cleric: 2H Maces will do work of old GW1 monk
Monk: Bare Hands/Feets, Monk Battle Staffs, Nunchakus
Necromancer/Ritualist/Elementalist/Animamancer/Chronomancer: Magic Staffs
Bard: Bowlike Instruments
Dancer: Whips
Dragoon: Lances, Halberds
Berserker: 2H Swords, 2H Axes, Morning Stars
Assasin: Daggers, Shurikens, Kunais, Katars
Dualist/Gladiator: Dual Swords, Chain Sickle
Blacksmith: 1H Hammers, Axes
Alchemist: Maces, 1H Scythes (Sickles, one for each hand)
Seer/Fortune Teller: Crystal Ball, Magic Staffs
Rogue: Different Bows, Daggers
Hunter: Spears, Boomerangs
Dervish: 2H Farmer Scythes
Crusader: Swords, Halberds
Paladin: 1 1/2 H Swords (Flamberges are this for example)
Harlequin/Clown: Blade Fans
Puppeteer: Magic Staffs and his Puppets
Relic Hunter/Grave Robber: Whips > Indiana Jones *g*
Sage/ Runologist: Magic Staffs
that would be in total now: .... 28 Classes ^^, then them al a 3rd of the number of skills our 10 classes have now, and we have that balanced with each class having like 25 skills, instead of having 10 classes with like 90-150 skills each, thus giving us players a lot more individuality and a lot more freedom in charsacter creation. the game also would have no wannabe classes anymore like the paragon is our wannabe bard in the moment ...
so far for my daily novel XD about gw's classes *g*
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